A long time ago, two races lived peacefully on the Earth’s surface, HUMANS and MONSTERS.
One day, a terrible war broke out between the two creeds. After a long battle, the HUMANS were victorious. They forced the MONSTERS into a mountain cavern and sealed the entrance with a magic spell.
Many years have passed since then…
I’ve been working on a role-playing game. It’s called UNDERTALE. Here is the demo. Please play it if you have Windows.
If you like the game, please post about it and tell your friends to play it.
Definitely worth a look at. While I will always hate random battles, I liked the different approach to how turn based RPG battles are handled. It opens like a typical rpg/puzzle game, but you start noticing the subversions quickly, both in game play and in the narrative. I can’t judge the game fairly as a whole just based on a demo, but the part that really resonated with me was when I finished the demo, disliked the method I used to defeat the “boss” at the end and went back to play it.
The game recognized I did this and called me out on it. I don’t want to spoil anything for those interested, but that scene totally made the demo for me and I’m really intrigued on how playing around with the fourth wall continues to be a part of the game. It seems like it has the potential to be very smart, fresh, and engaging.